9 features
Bases & raiding
Building, storing and raiding - the core of the game, extended.
Clan Bunker
NewA concrete bunker shelter for your clan with a hidden 10×10 m storage room 20 m under your base. Only your clan opens the steel hatch; raiders have to blow it (about 60 IEDs) - and while the base is under attack the bunker is sealed.
Original game: No underground storage.
Mining & Armored Metal
NewMine metal ore rocks with a Pickaxe, smelt the ore into Reinforced Metal Plates and build armored walls, gates, doors and shelters with twice the health - or upgrade the pieces you already have with a Hammer.
Original game: Metal is the strongest building tier.
Stash Kit
NewA buried floor safe that only you can open, with your own marker on the map. It can only be placed in towns and points of interest.
Original game: A stash anybody can loot once they find it.
Labelled storage containers
NewStorage containers painted and labelled AMMO, TOOLS, HELMETS, ARMOR, BACKPACKS, BOOTS, BOOM… - each one only takes its own kind of items.
Original game: One plain storage container.
Your bases on the map
NewPress M to see your stash and every base you placed or have permissions on, with a legend.
Original game: Bases are not marked on the map.
Rescue Rope
NewPlace a rope on your base and let your group or clan climb up out of holes and tight spots.
Original game: No way to pull a teammate out.
Deck grid snap
NewPlace a Deck Foundation next to another one and it snaps to the exact spot, rotation and height, so the Deck Expansions of both decks meet perfectly - no gaps, overlaps or crooked bases. It only helps with the position: terrain, permissions and placement rules still apply.
Original game: Spacing decks by eye until the expansions line up.
Raid balance
ChangedEthanol bombs hit bases twice as hard (and cost twice as much), explosive bolts and arrows do less damage to players and vehicles.
Original game: Original damage values.
No combat logging
NewLog out in the middle of nowhere and your character leaves a lootable bag with your whole inventory - quitting is not an escape from a fight.
Original game: Disconnecting saved your gear.